Gaming status
Console networks, launchers and the live games that depend on them. All 11 are checked every 20 minutes; the status beside each one is the result of its most recent check.
Games fail in two entirely separate places - the platform you log in to and the servers you play on - and knowing which one broke tells you whether to wait ten minutes or several hours.
How reliable gaming has been, last 30 days
Measured by our own checks, run every 20 minutes, not taken from any provider’s status page. 11 of 11 services have enough history to report.
| Service | Now | Uptime 30d | Downtime | Response |
|---|---|---|---|---|
| Call of Duty | Up | 100.0% | none | 83 ms |
| Epic Games Store | Up | 100.0% | none | 160 ms |
| Fortnite | Up | 100.0% | none | 130 ms |
| Genshin Impact | Up | 100.0% | none | 159 ms |
| League of Legends | Up | 100.0% | none | 326 ms |
| Minecraft | Up | 100.0% | none | 110 ms |
| PlayStation Network | Up | 100.0% | none | 504 ms |
| Roblox | Up | 100.0% | none | 523 ms |
| Steam | Up | 100.0% | none | 359 ms |
| Valorant | Up | 100.0% | none | 301 ms |
| Xbox Live | Up | 100.0% | none | 206 ms |
Call of Duty has been the steadiest here over the last 30 days. Uptime is observed uptime: The share of measured time our checks got a usable answer. It excludes nothing, including announced maintenance.
Why gaming services go down
Every online game sits on top of a platform account system: The console network, the launcher, the publisher account. That layer handles sign-in, friends, purchases and entitlement, and it is shared across every title. When it fails, hundreds of unrelated games become unplayable at once even though each game server is running perfectly.
Game servers themselves fail differently. They hold live state for thousands of players in memory, which means they cannot be restarted gracefully and cannot be rolled back the way a website can. That is why game outages last longer than any other category on this list, and why they so often end with a notice about lost progress.
What an outage here looks like
You reach the title screen and stop. Matchmaking hangs, or you connect and are dropped within a minute. Single-player content in an online game frequently stops working too, because the entitlement check happens at launch.
When these services are under most strain
Friday and Saturday evening, school holidays, and the first 48 hours after a major patch or season launch. Launch-day failures are the most predictable events in this entire directory.
At a glance
- Typical duration
- Two to six hours, the longest of any category here
- Usual cause
- Platform account systems, or patch-day capacity
- Tell-tale sign
- Title screen loads, matchmaking never completes
- Blast radius
- One platform failure takes out hundreds of unrelated games
What to do when gaming is down
- Work out which layer broke. If you cannot sign in to the console network at all, no individual game will work and there is nothing to try. If sign-in works and one game fails, it is that game.
- Do not delete and reinstall to fix matchmaking. A large reinstall during an outage achieves nothing except a long download, and many players end up unable to re-download during the same incident.
- Expect longer than you would for a website. Live game state cannot be rolled back quickly. Multi-hour recoveries are normal here and are not a sign of anything unusual.
Still not sure whether it is them or you? Check the site from our servers - We are on a different network, a different resolver and a different route from you.









